A basic Tower Defense turned Angels vs Demons, with special powers for the Player as the ever-growing legion of Minions grows.
The objective: Take the enemy Nexus down (the square building) and make your side grow. You can also select Towers to have your Minions target it and either convert or strengthen it.
Each Nexus generates Minions every 2s. Reducing that time every 10 (Speedup halts this). So the longer the game goes, the faster Minions come out.
Made in the Godot Engine and using assets from Kenney. Icon from SnoopethDuckDuck's Shields 2.
Controls/Powers:
- Convert (A) - Sets an area that will convert Minions that die (by either Towers or other Minions) in it (4s-
- Speedup (S) - Doubles the Minion generation speed. Note: This also stops it from growing while active (2s).